Interrogation Rules

Interrogations should normally be over-seen by an F.O.C.

When the interrogation begins the person being interrogated (prisoner) will typically choose a number between 1 and 20.  If the prisoner is supposed to be tougher than the typical person or the interrogation is to last a long time then the number range may be larger.  The interrogator will be told the number range but not the number itself.

At the end of each turn of normal interrogation, the interrogator is allowed to guess a number. If the incorrect number is guessed then the prisoner may respond with "not talking" or "no information" or something similar.  If the correct number is guessed then the prisoner will respond with "broken" indicating a successful interrogation.  If the incorrect number is guessed then the interrogation may continue.

 

Physically Aggressive Interrogation

Physically aggressive interrogation covers things such as torture, beating, etc.  The physically aggressive interrogation must be simulated and after a turn of this the interrogator may guess two numbers and for each consecutive turn of this style of interrogation.   Using a sock to beat the prisoner is a good simulation as is making the motions of slapping the prisoner around but not making physical contact is good.  Use your imagination but be safe first and foremost!

The prisoner may be interrogated in this fashion for three consecutive turns safely.  After this the prisoner will need to rest for as many turns as they were interrogated in this fashion.  The prisoner may be interrogated normally during the rest period. 

If the complete rest period is not given before physically aggressive interrogation begins again or if a fourth consecutive turn of this type of interrogation is used then the F.O.C. will flip a coin.  If the result is heads then the interrogator may again guess two numbers.  If it is tails then the prisoner has been tortured/beaten to death.

 

Chemical Interrogation

An interrogator may administer drugs to the prisoner to get them to talk easier.  This too must be simulated.  We use a large oral medication syringe (no needle) to represent a normal syringe and just place it against the prisoners arm to "inject" them with the drug.  Once the drug is administered the interrogator must wait 3 turns for the drugs to take effect.  He may interrogate the prisoner normally during this period.  At the end of the fourth, fifth and sixth turns after the drug is administered the interrogator may guess three numbers each turn.  The drug then wears off.

After the drug wears off of the prisoner they should not be injected again for at least 6 turns.  If the prisoner is again injected before 6 turns of rest have passed then the F.O.C. will flip a coin for each turn that the prisoner has the drugs in his system.  Heads, the prisoner is alive and the interrogator may again guess 3 numbers, tails, the prisoner has died of a drug over-dose.

 

Note:  If an interrogator decided to combine physically aggressive interrogation and chemical interrogation together, the F.O.C. would flip a coin for each turn that this occurred in.  Heads, the prisoner is alive and the interrogator may again guess 4 numbers, tails, the prisoner has died from the collective trauma of the interrogation.